Friday, March 31, 2006

Oblivion Plays A Lot Like Morrowind

But my goodness, my goodness, is it pretty. The first thing that hits you about this game is the draw distance. I mean...there is no draw distance limit...everything from the trees 30 yards away to the hills in the distance to the snow covered mountains against the horizon is there, albeit with their level of detail lowered (and you can in fact see the transitions in some spots between loaded zones and off-in-the-distance unloaded zones), but even still, they're being drawn. it's just something you have to see in action. On top of that, the lighting effects make the game very pretty. Spells, fog effects, evil green glowy inside of dungeons, they all look great especially with the high dynamic range lighting that the game uses. Speaking of fancy effects, the game brings my PC to its knees at 1024x768 resolution, but it runs well enough so I'm happy.

I also really like all the fun little UI gadgets that they've installed over the last game. Instead of just "picking a lock", you can actually try to manipulate individual tumblers in a cross sectional image of the lock's mechanism. Trying to raise an NPC's disposition towards your character is represented by a little 4-step mini game representing the types of things you can say to the NPC and how they would react. By the way, the lock picking thing was, I believe, ripped off directly from picking locks in Wizardry 8 which did a similar thing with tumblers: try to raise one tumbler at a time, fail and they all fall down. Oblivion improves on this by making lock picks required, which can be lost each time to fail to set a tumbler, and by lowering the chance that all the tumblers fall when you mess up if your skill is high. This makes me really eager to see if Oblivion also copied Wizardry 8's trap disarm mini game and improved upon it.

3 Comments:

Blogger Hot Toddy said...

Aspen knows the best people. I will be back.

I scrolled right past the pictures of the hot Brazilian boys, but I must have stared at your WoW screen captures for 10 minutes.

More WoW pictures!!

3:04 PM  
Blogger zortnac said...

Yeah I think it's really a testament to the tallent of Blizzard's art team when any random shmuck like me can take a screen shot and they come out looking good.

9:40 AM  
Blogger Zeroes said...

You know you're a geek when you can trace the lineage of a game's structure to it's proud if occasionally obscure parentage.

Also, the picture of the Ravasaur saying "O rly?" just about captures the visceral, panty-soiling terror you feel the first time you see something that big come tromping ptowards you with thoughts of lunch on it's mind.

12:14 PM  

Post a Comment

<< Home